Game Design Insights from a Creative Director: A 2009 Perspective

by : Mark Rosewater

In 2009, Paul Barnett, then the creative director for Warhammer Online, offered a remarkably prescient critique of the gaming industry's prevailing trends. He voiced frustration over the pervasive practice of imitating successful game mechanics, labeling these derivative concepts as 'design memes'. Barnett argued that this culture of replication stifled true innovation, creating a narrow, consensus-driven environment where novel ideas struggled to find support and funding. He underscored the importance of practical experience over theoretical knowledge, believing that genuine talent in game development arises from direct engagement and unconventional thinking, much like an artist who abandons traditional tools for a unique expression. His insights, originally published in PC Gamer, remain strikingly relevant today, resonating with contemporary discussions about originality, the influence of market forces, and the balance between artistic ambition and commercial imperatives in the ever-evolving landscape of digital entertainment.

Barnett further elaborated on the pitfalls of viewing game design through an overly academic or business-centric lens. He contended that while mathematical and business considerations are undoubtedly part of game development, reducing creativity to quantifiable metrics or solely focusing on profit margins ultimately diminishes the potential for groundbreaking experiences. He cited the case of Psychonauts, a critically acclaimed game that, despite its artistic and design merits, was considered a commercial failure at the time, illustrating the industry's often snobbish attitude towards financially successful but less 'artistic' titles. Barnett’s vision for a sustainable gaming future involved a long-term commitment to quality and a willingness to make pragmatic business decisions, allowing for incremental indulgence in artistic and design aspirations. He championed the spirit of indie games for their rapid concept-to-delivery model and encouraged designers to draw inspiration from diverse sources beyond the gaming sphere, urging a child-like willingness to experiment and embrace unconventional approaches. His enduring message is a call for a gaming industry that values ambition and unique perspectives, even if it means challenging established norms.

The Pitfalls of Imitation in Game Design

Paul Barnett, the insightful creative director behind Warhammer Online, expressed deep concern in 2009 about the gaming industry's tendency to emulate existing hits, a phenomenon he dubbed 'design memes'. He argued that this widespread practice of replicating successful formulas, rather than fostering original concepts, creates a stifling environment for innovation. Barnett highlighted that when established ideas gain overwhelming traction, they become a limiting consensus that corrupts all aspects of game development—from player expectations to investor confidence. This leads to a situation where truly novel approaches struggle to secure funding or even be seriously considered, forcing developers to conform to familiar templates. His critique emphasizes that relying on imitation, while seemingly safe, ultimately prevents the industry from evolving and exploring genuinely new creative territories.

Barnett's strong views on the dangers of obsessive self-referencing in game design stemmed from his belief that such practices hinder the emergence of unique experiences. He asserted that treating these 'design memes' as infallible truths, rather than testable hypotheses, leads to a pseudo-scientific approach where buzzwords replace genuine creative exploration. This environment makes it challenging for any idea outside the prevailing consensus to gain traction, as investors and even players become conditioned to expect variations of what has already proven successful. He passionately advocated for breaking away from this cycle, urging developers to seek inspiration from a wide array of sources beyond the gaming world, much like an artist breaking free from traditional techniques. Barnett’s perspective serves as a powerful reminder that true innovation often requires a departure from the familiar and a willingness to challenge established norms, allowing for the development of games that truly push boundaries and offer fresh, engaging experiences.

Balancing Artistic Vision and Commercial Reality

Paul Barnett also delved into the complex relationship between artistic integrity, innovative design, and the commercial realities of the game industry. He challenged the notion that game development is solely a mathematical endeavor, categorizing games into art, design, and business. Barnett contended that while many desire to create artistic or meticulously designed games, the ultimate success in the business realm depends on meeting its specific criteria. He used the example of Psychonauts, a game celebrated for its artistic and design elements but deemed a business failure at the time, to illustrate the industry's often dismissive attitude toward commercially successful titles that may lack 'artistic' depth. Barnett argued that acknowledging and embracing the business aspect is crucial for the industry's sustainability, enabling developers to continue creating and innovating over the long term.

Barnett's pragmatic view on game development underscored that a studio's primary objective must often be business success to ensure its longevity and ability to produce future projects. He explained that for games like Warhammer Online, the initial focus was on establishing a robust subscription model to secure jobs and fund continued development, even if it meant temporarily reining in more ambitious artistic or design elements. This strategic approach, he believed, would eventually create the opportunity for greater creative indulgence. Barnett also praised indie games for their agility in bringing new ideas to market, suggesting that smaller teams often bypass the rigid, consensus-driven funding models that stifle innovation in larger studios. His insights highlight a critical dilemma within the industry: the continuous struggle to reconcile groundbreaking artistic vision with the practical demands of commercial viability, emphasizing that a balanced approach is essential for both creative freedom and long-term success.