Landfall Unleashes Two Indie Gems on Switch 2: A Horror Phenomenon and a High-Speed Runner
Landfall Publishing recently surprised the gaming community by simultaneously releasing two of its highly anticipated independent titles on the Nintendo Switch 2 eShop. This dual launch, occurring on April 1, 2026, introduced both a familiar viral sensation and an entirely new, high-octane experience to the console's expanding library.
Among the releases is "Content Warning," a game that had already garnered significant attention since its Steam debut in 2024. This cooperative horror title challenges players to venture into an ancient underground realm known as 'The Old World' with friends, where their mission is to film unsettling creatures and bizarre occurrences. The objective is to produce viral content, earn in-game currency, and ultimately achieve internet fame. This game, previously announced during the August 2025 Indie World Showcase, is now accessible on both the original Switch and its successor, priced at $9.99 in the US across both platforms, with slight regional variations.
The second, unexpected addition is "Haste," a dynamic running game exclusive to Switch 2. This title injects a fresh perspective into the genre, focusing on outmaneuvering an apocalyptic event rather than simply achieving maximum speed. Players navigate procedurally generated environments, utilizing speed and skill to overcome obstacles and confront four distinct bosses. The game encourages a "just one more run" mentality, characteristic of roguelikes, as players continuously refine their character, Zoe, to adapt to evolving challenges. Having first appeared on Steam in 2025, its console debut on Switch 2 is priced at $19.99 / £15.99.
The arrival of these diverse titles showcases Landfall's commitment to supporting the new console and hints at further exciting releases. Such unexpected launches not only enrich the gaming ecosystem but also offer players a chance to discover unique, engaging experiences that challenge perceptions and foster critical thinking about the evolving landscape of interactive entertainment.
