Take-Two Interactive's AI Team Faces Layoffs Amidst Shifting Generative AI Stance

by : Amy Hennig

Take-Two Interactive has recently undergone significant restructuring within its artificial intelligence division, leading to the departure of its Head of AI, Luke Dicken, along with an unspecified portion of his team. This move comes at a curious time, just two months after CEO Strauss Zelnick publicly endorsed the company's embrace of generative AI technologies.

Luke Dicken, who joined Take-Two as Head of Artificial Intelligence in January of last year after a decade at Zynga—a company acquired by Take-Two's parent in 2022—announced his departure via a LinkedIn post. He expressed his disappointment but focused on supporting his team members also affected by these changes. Dicken highlighted his team's work in developing cutting-edge technology for game development, emphasizing their expertise in combining innovation with strong product design to create systems that empower the development workflow.

The specific duties of Dicken's role at Take-Two were not entirely transparent, but his LinkedIn profile indicates a progression at Zynga from data and strategic scientist to leading generative AI initiatives. This included exploring AI's application in mobile gaming and spearheading efforts with modern AI systems like LLMs and Diffusion Models. His responsibilities also involved keeping Take-Two's C-suite fully informed on both the opportunities and concerns surrounding these AI advancements.

The exact reasons behind these recent layoffs and the specific number of individuals impacted remain unclear. This situation adds another layer of complexity to Take-Two's evolving relationship with generative AI, which has been characterized by mixed messages from its leadership. In March 2025, CEO Strauss Zelnick publicly downplayed the potential of AI to create hit games, describing the technology as "backward-looking" and emphasizing that generative AI played "zero part" in the development of Grand Theft Auto 6. However, by 2026, Zelnick's tone shifted, with an investor call highlighting Take-Two's active engagement with generative AI through "hundreds of pilots and implementations" across its studios.

This latest development raises questions about the success of these pilot programs or perhaps reflects broader challenges within the AI industry. The tech sector has seen recent setbacks, such as OpenAI discontinuing its Sora video app and Disney withdrawing a significant investment, alongside reports of Oracle laying off thousands of employees. These incidents suggest that the path of generative AI adoption, even for major players, is not without its difficulties and strategic re-evaluations.

The recent workforce reductions within Take-Two's artificial intelligence division signal a potential re-evaluation of its strategy concerning generative AI, despite prior statements indicating a strong commitment to the technology. The departure of key personnel, including the Head of AI, underscores an evolving landscape where game development companies must navigate the complexities and uncertainties of integrating advanced AI systems, balancing innovation with practical application and market realities.